Sculpture 1
Sculpture has endless possibilities and materials. Sculptures can be made form more traditional materials like clay and stone to more experimental materials such as found objects. We will begin to explore several materials and construction techniques. We will be developing our planning and designs with each piece we make. Several artists will be looked at and analyzed to help find and develop our own voices with in our work.
Syllabus
sculpture_1_syllabus.docx |
Composition/Unity
Project 1:
Relief Post Cards
Project 2:
Clay Monsters
Project: Students will be creating Ceramic Monster. They will learn how to use pinch pot techniques to create a hollow body. They will then use pinching, coiling, and molding techniques to create the monsters extremities. Their monster will need to be at least 5 inches tall and will need to have at least 4 different textures on them. Students should think about legs, arms, facial features such as teeth eyes, nose, and ears, head shapes, and skin textures like hair, scales, or fur. Students will need to begin this project by creating three different idea sketches. They will need to sketch their ideas both from the front view and the side view. To gather ideas students should think about video game creatures, cartoon/Claymation characters that they have seen. They will then need to alter and change those ideas to make them original.
Techniques:
Standard 2
Envision and critique art using specific criteria to discuss and evaluate works of art in order to be able to observe, describe, analyze, interpret and judge how artists apply materials and processes in a meaningful way.
Standard 3
Invent and discover to create. Using personal meaning; asses and produce works of art with various materials including application of new technology.
Requirements: Projects Must:
Form- is one of the seven elements of art. At its most basic, a form is a three-dimensional geometrical figure (i.e.: sphere, cube, cylinder, cone, etc.), as opposed to a shape, which is two-dimensional, or flat
Texture- An element of art that refers to the way things feel, or look as if they might feel if touched.
Vocabulary:
Proportion- Proportion is the relationship of two or more elements in a design and how they compare with one another. Good proportion adds harmony, symmetry, or balance among the parts of a design
Techniques:
- Pinching
- Carving textures
- Modeling/relief textures
- Scratching and Slipping
- Wedging
- Drying Stages of Clay
- Underglazing
Standard 2
Envision and critique art using specific criteria to discuss and evaluate works of art in order to be able to observe, describe, analyze, interpret and judge how artists apply materials and processes in a meaningful way.
Standard 3
Invent and discover to create. Using personal meaning; asses and produce works of art with various materials including application of new technology.
Requirements: Projects Must:
- Use Pinching and molding techniques
- Use 4 carving and modeling/relief textures
- Must be at least 5 inches tall and no more than 7 inches
- Must have head, arms, legs, and a face
- Must be glazed using underglaze and a clear glaze over it
Form- is one of the seven elements of art. At its most basic, a form is a three-dimensional geometrical figure (i.e.: sphere, cube, cylinder, cone, etc.), as opposed to a shape, which is two-dimensional, or flat
Texture- An element of art that refers to the way things feel, or look as if they might feel if touched.
Vocabulary:
- Pinching- A METHOD OF CREATING sculptures BY BUILDING using your hands and fingers to pinch out the clay
- Carving Texture- TAKING AWAY CHUNKS OF CLAY FORM THE SURFACE USING A CLAY TRIMMING TOOL TO CREATE A DEPORESSION
- Molding Texture- ADDING PIECES OF CLAY TO THE PIECE TO BUILD UP THE SURFACE (MUST SCRATCH AND SLIP)
- Loop Tools- TOOLS WITH RIBBONS OF WIRE FOR SHAPING AND TRIMMING CERAMIC OBJECTS.
- Needle Tools-Tools with a metal needle tip end for marking and carving into ceramic objects
- Bat-A BOARD USED TO PLACE CERAMICS ON AS THEY ARE BEING WORKED ON
Proportion- Proportion is the relationship of two or more elements in a design and how they compare with one another. Good proportion adds harmony, symmetry, or balance among the parts of a design